View Issue Details
|ID||Project||Category||Private||Date Submitted||Last Update|
|0005180||Battlefield 1||Weapons||No||2018-03-09 17:29||2018-03-21 13:30|
|Status||Need More Info||Resolution||Open|
|Product Version||Update 26022018 - Apocalypse Hotfix|
|Fixed in Version|
|Summary||0005180: Shotgun hits register with huge delay (10-200 seconds)|
After shot (even at point blank range) only 20 dmg is registered upon hit as if only some pellets are registered, however after a significant delay of random approx. 10 - 200 seconds other pellet hits are awarded to player, even after death and respawn resulting in weird kills and damage rewards.
It makes your shotgun deal only 20 damage from time to time on stationary and moving targets, even at point blank distance. However it will give your enemy all that damage in the approx next 10-200 seconds . So if you were killed you will get it after a respawn - out of nowhere in the middle of the round without firing a shot you will get a kill or "enemy damaged".
This makes it sketchy because you kill enemies across the map or inside vehicles, which should be not possible.
|Steps To Reproduce|
I don't know what triggers it so here is what I was using during match.
1st loadout slot for assault class
anti tank grenades as first gadget
standard baton as melee
1st specialty - 10% protection from explosion