View Issue Details

IDProjectCategoryExploit/GlitchLast Update
0004678Battlefield 1EngineNo2017-11-19 18:00
ReporterTrackerBugger 
SeverityMajorReproducibilityAlways 
Status ConfirmedResolutionOpen 
PlatformPCOSWindows 
Product VersionUpdate 12102017 - October Update 
Fixed in Version 
Summary0004678: Server Browser shows 64/64[1] even if there are only 20 players
DescriptionThere seems to be a new problem, my server always shows that there are 64 Players but if you join there are only 40 or fewer players, the result is that the server doesn't receive any more quickmatch players

Relationships

has duplicate 0004750 Closed RSP - Server queue becomes incorrect and then no longer seeds 

Activities

TrackerBugger

2017-10-26 20:45

User
  ~0005553

Last edited: 2017-10-26 20:47

View 3 revisions

https://streamable.com/jdbgg
Fix this please its a server killer!!!!!!!!!!And its not only my server which has this problem

karnak07

2017-11-01 12:15

User
  ~0005579

2 days ago i have the same issue

Jaskaman

2017-11-03 08:11

User
  ~0005590

We have the same issue

TrackerBugger

2017-11-04 23:31

User
  ~0005596

Problem still present. Server gives out wrong information about how much players are connected and freezes at some point on a day @ 64/64[1] result is that the server dies out.

OddJob001

2017-11-10 23:30

User
  ~0005630

Happened again last night on AOD East ~ 10pm

OddJob001

2017-11-15 21:08

User
  ~0005657

Last edited: 2017-11-15 21:09

View 2 revisions

Let me know if it helps adding timestamps of occurrences, we are tracking it on our servers:


AOD East, 7:55pm(EST)
Queue showing: 64/64(1)
Actual Server Count: SideA(20) - SideB(21)

AOD All Maps, 10:18 pm(EST)
Queue showing: 64/64(1)
Actual Server Count: SideA(19) - SideB(20)

TrackerBugger

2017-11-19 18:00

User
  ~0005670

The new restart map function doesn't fix the problem if it happens to the server.