View Issue Details
|ID||Project||Category||Private||Date Submitted||Last Update|
|0003995||Battlefield 1||UI/HUD||No||2017-06-30 07:15||2018-01-17 13:23|
|Product Version||Update 20062017 - Nivelle Nights Update|
|Fixed in Version|
|Summary||0003995: Operations Matchmaking does not add players after TSNP Maps|
After playing an operations on any of the TSNP maps the rotation selects a vanilla map, when this map loads very few players are placed in the server even if 20+ players and game has not started (people not clicking deploy). Normally on match switch between Vanilla and Vanilla maps when the new map loads if there are 20+ players it fills very quickly.
|Steps To Reproduce|
Might as well close this one as matchmaking and maps/rotations have changed a lot in recent updates.
Matchmaker still has moments where it stops adding players and can leave a game 12v20 or similar for long durations, but this is a different issue and impacts all operations servers.
Matchmaker is still giving up adding new players to an active server after a map switch. This is happening on all 64p operations servers.
Examples from 16th of November.
Example from yesterday.
It seems to be worse when rotations are changed, for example just after the operations campaign updates and recently at the start of December operations challenge and removal of operations campaigns. It seems to be worse when origin is slow doing server updates, for example last night it thought I was still in a game even though I had quit for 5 mins and restarted my machine.
Sometimes it will add players to the 2nd map as shown in 1st example.
Matchmaker is also putting a lot of US players in the EU servers (still).
This broken matchmaker lark is getting silly, its happening all the time and I see it at least 2-3 times a day now, here is another example: Server/ [TUTI] Official – Gallipoli – EU #802510 @ between 00:39 and 00:46 12/12/2017
Map switched, game started with about 25 on each side from previous game, no new players added, players timed out from not starting and no new players, players all start to quit, still no new players added, resulting in more quits and a server with only a couple of guys messing around with a dead game.
Game finished, still no new players added.
Achi Baba loads, no new players added, server dies.
Same happened again last night on Fao, same sequence of events, game starts, no new players, people start to quit = long and painful mostly 10v10 operation through 2 maps, but this time on Sinai it started adding mid west US with 130+ pings into the EU server. Wow that redefines playing in multiple time dimensions