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IDProjectCategoryPrivateLast Update
0002717Battlefield 1WeaponsNo2018-01-17 15:28
SeverityMajorReproducibility@[email protected] 
Status ClosedResolutionUnable to Reproduce 
Product VersionUpdate 10242016 
Fixed in Version 
Summary0002717: Instant bayonet takedown without charge

I have noticed it is possible to trigger a bayonet takedown without starting or completing a bayonet charge. I believe this is because of the range required to start the takedown animation.

If a player is within the required range to trigger a bayonet takedown this will happen automatically without starting or completing the bayonet charge. This means it can easily be exploited because verses a usual frontal melee (which is just a slash attack) there is no avoidance of the bayonet takedown. This can be exploited by standing close to a corner and triggering a bayonet attack as enemies emerge around the corner.


Actual Result
Expected Result



2017-01-23 20:58


You can see clearly in slow motion and on normal speed that the user was already running before entering bayonet kill animation


2017-04-17 19:33


reopening this. 0m bayonet charges still occuring.


2017-04-18 22:18

Registered User

i can confirm this.